04-30-2009, 07:35 AM
Most of the games tell you how to play nowadays, especially in the introduction stages/levels/scenarios. A good example of these are any of the MegaMan games, be them the ZX or Star Force/Battle Network series, (kinda) newer games like Legen of Spyro: Dawn of the Dragon, and some games have in-game features that are dedicated fully to learn how to control a character or their actions, any of the newer Mortal Kombats (Deadly Alliance, Deception and Armageddon) are a good example.
Gaming Manuals are complementary, in my humble oppinion.
Gaming Manuals are complementary, in my humble oppinion.
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