12-13-2006, 05:57 AM
]Well not necessarily the music, but the sound. The Silent Hill games feature very little in terms of actual music, but lots and lots of background ambient noise. Same thing with MGS3: music only when you're spotted and during boss fights (except for the duel with The End). Other than that, there's the whirring of ventilation systems, chirping of birds, etc.
Sometimes you can say much more with silence than you can with music. While an overall good sound really makes a game all shiny sparkly, I don't think it makes or break it.
That being said, if the music is ass in a game that I'm trying to judge, it DOES influence how I feel. Twilight Princess is especially guilty of having HORRIBLE music presentation. I'm sure there are good tunes in there, but they're all something I could throw into music notation software like Finale or Sibelius and hear EXACTLY the same thing.
Sometimes you can say much more with silence than you can with music. While an overall good sound really makes a game all shiny sparkly, I don't think it makes or break it.
That being said, if the music is ass in a game that I'm trying to judge, it DOES influence how I feel. Twilight Princess is especially guilty of having HORRIBLE music presentation. I'm sure there are good tunes in there, but they're all something I could throw into music notation software like Finale or Sibelius and hear EXACTLY the same thing.