Actually, I did worry about that. I feel that otherwise, there would be a large amount of EXP unaccounted for when the players have earned it from killing enemies. Say if a person was on 90/100 or even closer to 100 and the boss was killed. They'd gain ten or less, but lose 40 or more EXP because of the level overlap you've suggested.
Mute does have a point. Well, except for the part of "level up once in each mission". This would mean new players would be at an extreme disadvantage compared to long-time players, and is definately not fair on them.
Mute does have a point. Well, except for the part of "level up once in each mission". This would mean new players would be at an extreme disadvantage compared to long-time players, and is definately not fair on them.