07-04-2010, 02:06 PM
I forgot that there is another matter I'd like to discuss, which is about EXP. I'm thinking of coming up with a system/ripping an EXP gain system from some game so Leveling Up is less edged towards my opinion and more leaned on the direct performance of a character with each of their individual actions, that is, so everyone can gain instant EXP Points each time they do something in their turn. I need to think about it, but if anybody has any ideas or feelings about this, feel free to chip in.