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The Story of Delta-Six (read for more info)
#1
Magic.

Eons ago, it reigned supreme. Any ruler worth his or her throne had one or more powerful sorcerers or mages at their beck and call. Arcane runes adorned every sacred place on the face of the earth. Powerful beings fought amongst eachother constantly for more magical power. The world was truly dark.

Then technology came, and the pursuit of magic fell out of favor for the next greatest technological achievement. Witchcraft and Sorcery were banned, and anyone caught practicing it were brutally murdered. Entire tomes of powerful magics were burned or destroyed.

...one would think magic is truly dead.

...one would think wrong.

***

We are The Organization, or The Org for short. We are charged with policing magical beings worldwide, and protecting the populace from those magic-wielders that would try and use their powers to take over the world.

We are above and beyond every other governmental organization in the world. We have worldwide jurisdiction, unlimited resources, and the best men and women for the job. We don't wish to extinguish magic, seeing as many of our members are accomplished magic-wielders, but we wish to extinguish those who wish to harm the world with their powers.

***

Welcome to Delta-Six, one of the many squads that operate within The Org. Our roots stem from one of the original squads, Delta-Two. We have worldwide reach, with a UH-60 Blackhawk helicopter and a C-130E Hercules transport aircraft directly reserved for our squad.

We have the latest in combat technologies, and the best in the arcane arts at our disposal to combat the occult.

You may or may not have background in the various worldwide militaries, but that doesn't matter. You were chosen for Delta-Six because you all have one thing in common. You have some form of experience in Magic or the Paranormal, and you all have a modicum of combat skills. You will need both to accomplish the goals for The Org.

***

Overview:

You are a part of a worldwide organization, charged with policing and protecting the many arts of magic from those who wish to abuse them. Or maybe you are an enemy of The Org, and wish to use your innate magical powers to take over the world.

There are three main groups in this game:

Humans - a tossup of magical abilities, this group has been around since the dawn of time. A small number of Humans still practice magic, despite a large number of them being "magically gifted". Many of them are just blissfully unaware of their powers, and just chalk it up as luck or skill.

Elves - a slowly dying race, these are the most proficient magic-users, many of which are trained from birth to use their magics. They can easily blend in with society using a simple spell to hide their odd skin colors and pointed ears.

Abhuman - these are universally known as "Furs". A new race, born by technology. These combinations of Human and Animal are the least proficient in magic, but they make up for it in animal reflexes, and unnatural speed and strength. They are rarely seen outside The Org, and they really stand out in a crowd.

***

Character Sheets

These will be done in official military-style dossier format, just to add to the overall feel of the game, if you don't mind. Please think your character out for this.



Name:
Alias:
Rank: (only if your character has military background)
Age:
Gender:
Race: (Elvin, Human, Abhuman)
Species: (only applies to Elvin and Abhuman. If you can't think of different kinds of elves, I will slap you through your monitor.)
Appearance:
Alignment: (Organization or Rogue)
Magical Proficiency: (0-3 for Abhuman, 0-6 for Human, 4-10 for Elvin)
Spells: (only applies if your MP Rating is over 2.)
Equipment: (can be weapons, magical artifacts, etc. Keep in mind common sense and physics when filling this out, please.)
Background Information:
Last Known Location: (if you're a member of Delta-Six, your last location will be The Org, if you're Rogue, this is open to whereever you wish.)

***

Lets see who bites.
The last mutt standing.

The one and only, Cowboy from Hell.


******



Bury me with my guns on,
So when I reach the other side, 
I can show him what it feels like to die.

Bury me with my guns on,
So when I'm cast out of the skies,
I can shoot the Devil right between the eyes.
Creative Minds
Gabumon Loverz
Lady Devimon's Minions
Renamon's Army
Shadow Dragon Pack (SDP)
The OCA
The Sabre Clan
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#2
Name: Kaelann Blackthorn
Alias: Bladesong
Rank: Recruit
Age: 75
Gender: Male
Race: Elvin
Species: High-elf
Appearance: He stands at just under seven feet tall, weighs about two hundred and fifty pounds. Pale white skin with just a hint of a golden hue to it. Long silver hair that reaches to the base of his spine. Bright green eyes. Well muscled, but has a slender appearance.
Alignment: Organization
Magical Proficiency: 8
Spells:
Glamour: A simple illusion spell which allows Kaelann to disguise his appearance, used mostly to blend in with a crowd of humans(As much as a man his size can anyway)
Arcane Bolt: A bolt of raw magic shoots from his outstretched hand, striking his target with a force ranging from a light nudge, to that of a high powered rifle.
Wyld-step: A teleportation magic which can carry the user and up to four others to and from any location he has seen.
Call to arms: With a snap of his fingers, Kael summons his weapons and armor from any location on the planet, onto his body. The equipment always appears in ready condition. (Repaired, and properly adjusted)
Equipment:
Enchanted Chainmail: This light armor seems normal to most examinations, but is capable of stopping nearly any weapon without injury to the wearer. Silver weapons penetrate the enchantment, but must still overcome the natural protection of the metal.
Life and Death (Longsword): This weapon is capable of cutting through nearly any material known to man. In addition, it is capable of stealing the life force of it's victims, or healing nearly any wound at the discretion of it's user.
Background Information: Kaelann is new to the Organization, and at one time would have fought against them. His parents were rogue spell-casters when he was young, and in the end, were killed in a raid on their home. Kaelann's superiors watch him closely for signs of rebelion, but so far, none have emerged. Whether his loyalty comes from a sense of duty, or the simple fact that he is able to research magic without fear, he follows orders as well as anyone born to a soldier's life.
Last Known Location: The Org.
And if you're not down with that. We all got two words for ya.

Suck it!
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