03-03-2010, 05:56 AM
(This post was last modified: 03-05-2010, 04:25 AM by Crimson Fox.)
OOC: Heya everyone, great job!
Anyways, if anyone needs any equipment, let me know. XP
Crimson uses the Item Ticket to unlock something new at the store!
EDIT: After looking through the missions, I think Mission 2 would be good for a replay. There are a good number of monsters that our newer recruits can fight.
Name: Crimson
Job: Psychic Initiate
Weapon: Silver Epee (Atk+4)
Armor: Bloody Shawl (Def+2, Spr+1, HP+5)
Accessory: Mytherial Coating (Atk+2, Int+2)
A-Ability: Psycho-kinesis
+ PK Lifeup α: Useful for those small wounds and paper cuts as well. Heals HP for 100% of Int. (4 MP) Ranged.
+ PK Shockwave α: 10,000 Volts of pain! Deals 100% Int Lighting damage. (7 MP) Ranged.
+ PK Freeze α: Freeze your enemy and go in for the kill. Fatality! Deals 100% Int Ice Damage and Silences effected targets. (10 MP) Ranged.
+ PK Sabre α: Who needs defense anyways? A bit of sudden guts is all you need to win! Increases Crimson's Attack by 200% and decreases Crimson's Defense and Spirit by 75% for three turns. This can only be cast on self. (4 MP)
+ PK Shield π: Shields are handy when you need shields! This psychic power will shield Crimson and causes the next three physical attacks inflicted to be halved. This can only be cast on self and reduces Crimson’s Intelligence to 1 until the shield is eliminated. Furthermore, being hit by an electrical attack of any kind will eliminate the shield. (15 MP)
A- Ability: Item
R- Ability: R-Ability: Counter. (Revenge is sweet! Retaliates with a normal attack at each agression providing the target receiving the Counter-Attack is in an adjacent cell)
S- Ability: Train of Thought: Recovers 1 MP at the start of every turn.
D– Ability: PK Starstorm Ω (Holy)
Stats:
Level: 8
HP: 55 (+5 with Bloody Shawl) = 60
MP: 25
Atk: 7 (+4 with Silver Epee, +2 with Mytherial Coating) = 13
Def: 3 (+2 with Bloody Shawl) = 5
Int: 4 (+2 with Mytherial Coating) = 6
Spr: 3 (+1 with Bloody Shawl) = 4
Skill Points: 1
Anyways, if anyone needs any equipment, let me know. XP
Crimson uses the Item Ticket to unlock something new at the store!
EDIT: After looking through the missions, I think Mission 2 would be good for a replay. There are a good number of monsters that our newer recruits can fight.
Name: Crimson
Job: Psychic Initiate
Weapon: Silver Epee (Atk+4)
Armor: Bloody Shawl (Def+2, Spr+1, HP+5)
Accessory: Mytherial Coating (Atk+2, Int+2)
A-Ability: Psycho-kinesis
+ PK Lifeup α: Useful for those small wounds and paper cuts as well. Heals HP for 100% of Int. (4 MP) Ranged.
+ PK Shockwave α: 10,000 Volts of pain! Deals 100% Int Lighting damage. (7 MP) Ranged.
+ PK Freeze α: Freeze your enemy and go in for the kill. Fatality! Deals 100% Int Ice Damage and Silences effected targets. (10 MP) Ranged.
+ PK Sabre α: Who needs defense anyways? A bit of sudden guts is all you need to win! Increases Crimson's Attack by 200% and decreases Crimson's Defense and Spirit by 75% for three turns. This can only be cast on self. (4 MP)
+ PK Shield π: Shields are handy when you need shields! This psychic power will shield Crimson and causes the next three physical attacks inflicted to be halved. This can only be cast on self and reduces Crimson’s Intelligence to 1 until the shield is eliminated. Furthermore, being hit by an electrical attack of any kind will eliminate the shield. (15 MP)
A- Ability: Item
R- Ability: R-Ability: Counter. (Revenge is sweet! Retaliates with a normal attack at each agression providing the target receiving the Counter-Attack is in an adjacent cell)
S- Ability: Train of Thought: Recovers 1 MP at the start of every turn.
D– Ability: PK Starstorm Ω (Holy)
Stats:
Level: 8
HP: 55 (+5 with Bloody Shawl) = 60
MP: 25
Atk: 7 (+4 with Silver Epee, +2 with Mytherial Coating) = 13
Def: 3 (+2 with Bloody Shawl) = 5
Int: 4 (+2 with Mytherial Coating) = 6
Spr: 3 (+1 with Bloody Shawl) = 4
Skill Points: 1