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An RPG
#11
*makes senjuro pick up and open ye flask, releasing the beer inside to my glass*

*drinks from glass*

And yes, as long as I can make senjuro pick it up this will work, because if he has the power to prevent the flask's opening/getting he can perform those actions.
#12
*The smoke clears from Wolf's bazooka blast. The table upon which ye flask lay was blasted into atoms. Ye flask, however, is untouched.*

Thank you for that gracious compliment, Anonmon, but my meager powers are nowhere near what's necessary to open, no, even TOUCH ye flask. No one will ever know.

It's best to forget ye flask is even there and to just move on with the RPG.
#13
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#14
No! I have to pick up the utterly useless "ye flask" item, because in the end of the game it will be the key to beating the final boss! That's the way RPGs work: the useless crap you find at the beginning of the game becomes your uber-weapon later on.
#15
Well anonmon, you can try your hardest. But from all that I've heard about ye flask, you cannot pick up ye flask.

Wait...

Maybe ye flask is the final boss! We have to find a way to defeat it...
#16
*ye flask still sits there. To the side of where the table once stood, there is a door.*
#17
In the interest of making ourselves appear sane, let's leave the flask be and go through the door, neh?
#18
Fine, I go through the fucking door, but we aren't going to be able to beat the final boss (probably Princess Jeannette) because we didn't pick up ye flask!
#19
*In the next room, you find yourself in an Indian Casino. Mostly filled with penny slots. You have a lot of pennies.*
#20
*Attempts to find a way out of the Indian Casino*