07-05-2010, 02:30 AM
An interesting idea, but we also have to take into account support skills and healing abilities. Would we work off of a base 10/100 exp. per basic move and add bonuses for special moves like deathblows, hitting multiple targets, and exploiting weaknesses? There's also the way Final Fantasy Tactics works where each move gains or loses 2 exp. per every level the player is lower or higher than their target. Finally, would experience be given all at the end, thus requiring a player to be alive at the end or would their efforts before they died be counted towards their level. (It wouldn't be as much, but they would at least get something for what they did during the battle.)