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~Battle For Tremear~
#1
Exclamation 
~Tremear, A world of Wonder. A world where magic
rules over technology, where the only faith in Tremear is
tied to the Seven Gods, Three of which are truly one
being. Every Thousand Years the Pure God William's
physical Body manifests itself and shatters giving Birth
to The Essence of Le God of Light, The Essence of La
Goddess of Darkness, and Krail The Dark God of Chaos.
Kor the Pure God of Death and Shadows, Har'kya The
Sacred Troll God, and ZuZashri the God of the Earth
worshiped only by the Minotaurs of Southern Tremear.

When Williams body shatters Krail will send Tremear
into Chaos itself, the 8 Races of Tremear will rage war to
try and capture the Essence of Le and La knowing that
Gathering both would give the current weilders of the
two powers a chance to give birth to the twin gods to
battle Krail and restore Peace to Tremear.

Krail placed Le's Essence was placed in the Temple of
Shadows in Southern Tremear, Deep Underground
where Demons and ArchDevil's guarding it from any
seeking to claim it. As for La's Her dark powers were
banished to the Sky Castle, where Krail uses enslaved
Light Spirits and ArchAngel's to guard it from any who
with to collect it to battle him.
The great battle have begun again, each race sending out
Three of their strongest Fighters to attempt and claim
the sacred essences well aware that they might die on the
quest, The Race Wars have started~

Legend Of Tremear.

Legend Tells of the Eight Elemental Powers of Tremear, said to appear before the chosen ones.

Fire - To the one whose will burns strongest. Weapon - Flaming Sword.

Water - To the Child of Tears. Weapon - Magical Spear.

Earth - To the beast of the land. Weapon - Enchanted Hammer.

Wind - To the great lord of the air. Weapon - Arrowless Bow.

Ice - To he whose heart is frozen. Weapon - Frozen Amulet. ((Powers can Freeze almost anything))

Light - The the darkest Heart. Weapon - Half the Grand Amulet. ((Provides healing abilities))

Darkness - The the Brightest heart. Weapon - Half the Grand Amulet. ((Provides Immortality.))

Chaos - To the Master Of Death. Weapon - Armor Of Chaos ((Strongest Armor to exist, Makes wearer Immune to Magic at the cost of their free will for a day))




Races:

Humans - Humans are the most Under Developed Race
in Tremear, They lie scattered around the Twin
Continent in small Tribes, Most races look down upon
humanity seeing them as Weak and Pathetic. They have
a weak knowledge of the Korla Magic and are skilled in
the art of Sword Fighting.

Korla (Neko) - The Feline Like Rules of Tremear, Adept in
powerful Arcane Magics the throne of Tremear has
always been held by a Korla with the Ancient Blood of
Kor in their Vains, mostly Considered to be the Wisest of
all Tremears species next to the Aqua Elves. They never
lift a sword and prefer to channel Powerful Magics to
fight their enemies. Their Kingdom is in Northern
Tremear and takes up most of it Starting at the Forest of
Death and Ending at the Great Sea, they have Claim to
Shadow Mountain and the Swamps of Gul'Zal the Flesh
Eater. The Korla hold control over the Grand Bridge that
links the two halves of Tremear, North and South.

Trolls - These Forest Dwelling Cannibalizes are spread far
within Tremear and are KNOWN to be the most populace
of all the Species. They Live in All the Forests of Tremear
and can always been easily I.D.ED by their Dark Green
Skin and Large Tusks, Large Muscles Bulge from their
bodies. They have no Concept of Arcane magic and have
kept the ways of the Hunter and Shaman Alive, They
know how to channel the Four Key Elements, Earth,
Wind, Water, and Fire and use them as deadly weapons,
Their Hunters are keen with a bow and a Sword.

Aquatic Elves (Naga) - The Aqua Elves have the
Greatest advantage of Tremear, The fact that they rule
the Entire sea, they are well believed to be the Followers
of the God Har'Kya for they are said to be what the
Trolls were born from, their multiple colored scales give
them advantages in both land and sea as they can change
their color at will like Chameleon's, They have access to
Azshrui Magic, which is an Ancient form of Water
Magic giving them control over the Waves, weather, and
even the ability to transform themselves into a Liquid
Form. They have the largest Kingdom and are masters of
both Magic and Claw to hand combat. Untill Recently,
The Aqua Elves were thought Extinct till their Immortal
Queen Ordered them Into battle.

Minotaurs (Like the Tauren) - These Shamanistic Brutes
are known to only inhabit the Great Desert in Southern
Tremear, they are largely built and adept to Traveling
alone, They wield massive Axe's that they swing with
all their strength, sharp enough to cut through boulders
and enough strength to crush a Human into a watery
Pulp, they are the least intelligent Race but do have a
strong powerful Shamanistic Religion they believe their
power to be drawn from ZuZashri giving them command
over Fire, Earth, Are, And water like the trolls.

Undead - The true Immortal Race of Tremear, The Dead
never sleep, Eat, Or stop to enjoy the sun. They are dark
evil monsters under the Command of the Five Grand
Necromancers, and the Twenty Dark Knights who are led
by Kutulk The First Death Knight. Many Races have
known grief brought to them by the Undead, for their
fallen warriors of ages past can be risen to serve the in the
Grand Armies by one of the Five Necromancers, Only
Kuthulk Himself has the power to raise ancient Kings to
serve in his armies for all kings in Tremear bore ancient
God like blood from ether William or Kor. They are
known to haunt Crypt's, The Dead Forest, and the
Undead Canyon.

Draken - These ancient Dragonic men are few in number,
all residing in the Ancient Skeleton of Ultharikari the
First Dragon, they were hunted to near extinction by the
Korla for their Scales and blood were charged with
Powerful magics, they have the ability to transform into
an Elemental Dragon of their Chosen Color and can only
choose their sacred element once. Only Twelve are known
to be alive, all male expect one.

Animal Kin - Perhaps the most complex race in all of
Tremear, the Animal Kin seem to be composed of all sorts
of species, From Panther Men to Serpentine People who
appear as though they are Naga, they are master Hunters
and have no skill what so ever in the arts of Magic,
though a select few have learned the art of Shamanism.
They are a considered one species for they only live in one
place, The Hidden isle of Utar East of Northern Tremear.

Classes. Race Available To Under.

Hunter - Bow and Sword wielding people, they can
control a single pet to aid in battle. - Human, Troll,

-Minotaurs, Animal Kin.-

Arcane Magi - Strongest Spell Casters in Tremear, their
power is deprived right from the Crystal of Life hidden
deep under the Korla Palace.

-Korla Only-

Shaman - Wielders of the Elements, they who command
Fire, Earth, Water and Wind.

-Trolls, Minotaurs, and Animal Kin.-

Necromancer - Master of the Dead, they who can
summon dark spirits from beyond the Grave to battle
their enemies, or raise a Grave Yard of Warriors to fight
for them.

-Korla, Undead, and Draken-

Warrior - Basic Sword Wielding shield bashers.

-Humans, Draken, Trolls, and Undead-

Paladin - Masters of Holy Magic, They are the sworn
Enemies of the Undead and all dark powers.

-Human, Korla, and Draken-

Priestess of Azshrui - Aqua Elves main class.

-Aqua Elf ONLY-

Magistrates - Them who have learned weak skills in the
form of Arcane, Shamanistic and Necromantic Magics.
Since they have no trained in simply one form of the
spells they cannot control it all, Their strongest attribute
is the Arcane Magic, Weakest Necromantic only able to
command a single skeletal minnion, and the elemental
powers they wield are of Fire and Wind. - Human, Korla,
Draken, Undead, Aqua Elves-

Barbarian - Brute Strength be their only weapon.

-Minotaurs only-

Deciples of Har'kya - Special Trolls who are skilled in
both Hunting and Shamanistic powers are taken to the
Shrine of Har'kya where they are 'transformed' their
Green skin becomes blue and they find themselves
stronger, Faster, and smarter then others of their Kind.

-Trolls Only-

Rules:

1. Three Characters max per Person, I don't want you to be controlling an Entire Army ((Unless Necromancers which I don't want 1000000 of))

2. Atleast 4 Lines per post, a simple Paragraph is not hard to type especially when there is plenty of Information you can put, Race why you were chosen yada yada.

3. Type in the Name of the Two PURE Gods to Join.

4. No Power Playing Or God Modding. I will control the 'Gods' when they are required to appear before mortals since I created them and best know their personalities. I will control SOME of the monsters, I will put who are able to command their own enemies when the time comes.

5. You may form alliances with the other races you meet on your quest to capture the Essences of Le and La, but you are not bound to that Alliance, you can at any time betray them but not slay them unless it is a true life or death battle.

6. There are Several Neutral Zones throughout Tremear, where NO fighting is allowed to take place, doing so would have you labled as a Criminal and attacked on sight by members of your own race and Protective Guards.

7. Only 2-3 of Each race is allowed, so we may have variety, same thing goes for the Classes which I will allow 4 of each to be used.

8. Fighting will be Final Fantasy Style to make this easier to do.

~End~

Post your Character in this sheet Style.

Name:
Age:
Gender:
Race:
Class:
Looks Like:
Brief History: (Little bit of Information so that we may get a good feel on your character)
Alliance: Their Kingdom, Tremear itself, or the dark God Krail ((I want to see few allied to Krail Please))
Other: Any Information you see fit.

~~~

Name: Hotaru Tomas
Age: 17
Gender: Male
Race: Korla
Class: Arcane Magi
Looks Like:
[Image: vdjm6f.jpg]
Brief History: Hotaru is the youngest Prince of the Korla Kingdom, He was chosen to gather the two Essences not because of his noble blood, but because of his grand powers in the field of magic, Being the youngest of Five Sons and Four Daughters young Hotaru had the hardest time living in the Palace, he decided to train himself in the Arcane Arts and rose to a highly respected Magi.
Alliance: Mainly to his Kingdom, though he does see himself wanting to Unite the Good Kingdoms of Tremear and save the planet from Krail for good.
Other: Hotaru is a bit shy around other people of his own race, and down right scared of other races for some strange reason.

~~~~~~~~~~~

Food - Check.
Water - Check.
Mana Stone - Check.
Map Of Tremear - Check.

"Its time to go" Hotaru whispered, he was starting on the quest to find the two essences as he marched through the Grand Empire heading for the Temple of shadows in Southern Tremear, it was a Long journey but he would ether make it or die. His greatest fear was the canyon of the dead, where the Death Knight Kutulk was said to dwell, as well as stories of the Vampire and Were Beasts that haunted the Forest before the Canyon.

"Be careful little brother, and know that you will be always known for this decision" The Current King of Tremear said, the eldest brother Jarod. Why hadn't the king decided to venture out himself. He had chosen Hotaru for he had no true magical skills himself simple parler tricks and illusions.

"Prince Hotaru may the god Kor watch over you while you journey from the safety of your Kingdom" A kind priest said and bowed his head before the Prince.

"Please....The Title Prince will serve me no use out there, I am simply Hotaru now." He said out loud and activated the Mana Stone around his neck, a Shard of the Crystal Of Life which powered all Arcane magic. The Channeled energy made a great gust in the Chamber and send the young Prince far, he ended near the Gates that guarded The Korla Empire from the Forest, "I wonder who else he chose of our race to go.... I suppose we will eventually meet."

~~

All around Tremear races sent out their warriors to gather the essences, and High in the Dark Palace Krail watched as they moved like ants around his 'play Ground'.

"Hmp, Fools...The Game has begun" He muttered and with a wave of his arm dark clouds formed over head blocking out the sunlight and swallowing Tremear in Darkness, His powers were stronger then last time, and this time there was no Foolish Gods to try and stop him.

His monsters flew down, and spread across Tremear ready to fight those who sought their masters destruction.
Beauty is like a rose... when it blooms one sees it as perfect... yet as it ages, it withers... and once a rose has withered... who wants to keep it around?

[Image: 2mzldw1.jpg]
My Fursona.
The OCA
The Sabre Clan
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Messages In This Thread
~Battle For Tremear~ - by Kubari - 04-09-2009, 01:46 PM
RE: ~Battle For Tremear~ - by DarkChibimon - 04-09-2009, 02:29 PM
RE: ~Battle For Tremear~ - by arahabaki - 04-09-2009, 02:51 PM
RE: ~Battle For Tremear~ - by MagusKnight - 04-10-2009, 01:10 AM
RE: ~Battle For Tremear~ - by Kubari - 04-10-2009, 03:12 AM
RE: ~Battle For Tremear~ - by MagusKnight - 04-10-2009, 08:46 AM
RE: ~Battle For Tremear~ - by MagusKnight - 04-11-2009, 04:45 AM
RE: ~Battle For Tremear~ - by Kubari - 04-12-2009, 10:51 AM
RE: ~Battle For Tremear~ - by MagusKnight - 04-12-2009, 11:03 AM