07-23-2009, 04:59 AM
(This post was last modified: 07-23-2009, 05:00 AM by DragonMasterX.)
[ ][ ][ ][ ][W][N][ ][ ][ ] A
[ ][ ][ ][ ][ ][ ][ ][ ][ ] B
[ ][ ][-][-][-][/][-][ ][ ] C
[ ][ ][-][ ][T][ ][-][ ][J] D
[C][ ][-][ ][ ][ ][/][ ][G] E
[R][ ][/][M][B][G][-][ ][ ] F
[ ][ ][-][-][-][-][-][ ][ ] G
[ ][ ][ ][ ][ ][ ][ ][ ][ ] H
[K][ ][ ][V][S][ ][ ][ ][~] I
[ ][Y][ ][ ][C][ ][ ][ ][ ] J
-1--2--3--4--5--6--7--8--9
Crimson:
HP: 35/35
MP: 15/15
Atk: 9
Def: 3
Int: 4
Spr: 2
Status: Normal.
Kurtz:
HP: 70/70
MP: 30/30
Atk: 23
Def: 9
Int: 7
Spr: 6
Status: Normal.
Shadow:
HP: 60/60
MP: 25/25
Atk: 16
Def: 8
Int: 4
Spr: 3
Status: Normal.
Vook:
HP: 60/60
MP: 70/70
Atk: 5
Def: 7
Int: 15
Spr: 8
Status: Normal.
Yoosei:
HP: 45/45
MP: 25/25
Atk: 10
Def: 9
Int: 3
Spr: 3
Status: Normal.
Corey (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Robert (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Grand (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Julio (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Niko (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Withney (Mother Bomb):
HP: 100/100
MP: 60/60
Atk: 24
Def: 10
Int: 22
Spr: 10
Status: Normal.
/: Breakable Wall.
HP: 4/4.
Def: 99.
-: Flammable Wall. [TIP! If flammable walls turn RED that means it caught fire! Go to the nearby water faucet to collect water and douse the fire before five turns elapse or it'll burn down, allowing enemies to get inside! A doused flammable wall will turn BLUE and won't be able to catch fire again!]
~: Water Source. [TIP! If a character interacts with a water source, they will change into a Water Carrier. Water Carriers' only available commands are Move and Douse. They cannot attack, use items or abilities. When 'Dousing', the character must be next to a fire (Enemies do not count) and use "Douse". After 'Dousing', the character goes back to normal. I'll mark a Water Carrier in Bold so nobody loses track.]
Mary:
HP: 20/20
Def: 1
Bo (Archer):
HP: 40/40
MP: 30/30
Atk: 8
Def: 5
Int: 3
Spr: 3
Status: Normal.
Gin:
HP: 20/20
Def: 1
Taotie:
HP: 20/20
Def: 1
------------------
Mission 7: Fire Fight.
To Win: Defeat the Boss!
Lose if: Party K.O., Neutral Unit K.O.
Target Phase: 15.
Mission Start!
Player Phase 1!
[ ][ ][ ][ ][ ][ ][ ][ ][ ] B
[ ][ ][-][-][-][/][-][ ][ ] C
[ ][ ][-][ ][T][ ][-][ ][J] D
[C][ ][-][ ][ ][ ][/][ ][G] E
[R][ ][/][M][B][G][-][ ][ ] F
[ ][ ][-][-][-][-][-][ ][ ] G
[ ][ ][ ][ ][ ][ ][ ][ ][ ] H
[K][ ][ ][V][S][ ][ ][ ][~] I
[ ][Y][ ][ ][C][ ][ ][ ][ ] J
-1--2--3--4--5--6--7--8--9
Crimson:
HP: 35/35
MP: 15/15
Atk: 9
Def: 3
Int: 4
Spr: 2
Status: Normal.
Kurtz:
HP: 70/70
MP: 30/30
Atk: 23
Def: 9
Int: 7
Spr: 6
Status: Normal.
Shadow:
HP: 60/60
MP: 25/25
Atk: 16
Def: 8
Int: 4
Spr: 3
Status: Normal.
Vook:
HP: 60/60
MP: 70/70
Atk: 5
Def: 7
Int: 15
Spr: 8
Status: Normal.
Yoosei:
HP: 45/45
MP: 25/25
Atk: 10
Def: 9
Int: 3
Spr: 3
Status: Normal.
Corey (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Robert (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Grand (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Julio (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Niko (Bomb):
HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.
Withney (Mother Bomb):
HP: 100/100
MP: 60/60
Atk: 24
Def: 10
Int: 22
Spr: 10
Status: Normal.
/: Breakable Wall.
HP: 4/4.
Def: 99.
-: Flammable Wall. [TIP! If flammable walls turn RED that means it caught fire! Go to the nearby water faucet to collect water and douse the fire before five turns elapse or it'll burn down, allowing enemies to get inside! A doused flammable wall will turn BLUE and won't be able to catch fire again!]
~: Water Source. [TIP! If a character interacts with a water source, they will change into a Water Carrier. Water Carriers' only available commands are Move and Douse. They cannot attack, use items or abilities. When 'Dousing', the character must be next to a fire (Enemies do not count) and use "Douse". After 'Dousing', the character goes back to normal. I'll mark a Water Carrier in Bold so nobody loses track.]
Mary:
HP: 20/20
Def: 1
Bo (Archer):
HP: 40/40
MP: 30/30
Atk: 8
Def: 5
Int: 3
Spr: 3
Status: Normal.
Gin:
HP: 20/20
Def: 1
Taotie:
HP: 20/20
Def: 1
------------------
Mission 7: Fire Fight.
To Win: Defeat the Boss!
Lose if: Party K.O., Neutral Unit K.O.
Target Phase: 15.
Mission Start!
Player Phase 1!