08-28-2006, 08:53 PM
yep, but as the US side, I usually choose townes, due to the advanced laser technology, but I don't use the planes or comanches, more like 20 humvees each filled with 2 rocket troops, 2 snipers, and 1 ranger for 'Cannon Fodder' that get too close to it. oh and a MOAB on thier main defenses, to soften them up.
for china: general tao, 5 nuke cannons, 20 battle masters, 9 inferno cannons, and 'cannon fodder' redguard and tank hunters to keep the enemy preoccupied when attacking with main force on the unexpected entrances. money...hell lot of hackers, and for crippling...10 nuke launchers to take out most of the base.
GLA: steal geneal: 10 cloaked battle busses filled with 4 rebels, and 4 RPG troopers, rebel sneak attack behind enemy lines, and hell lot of rebels on the un/less guarded entrances.
demo general: tanks, tanks and more tanks. few bomb trucks with upgrades at the front door, 5 scud launchers, 9 scud launcher building also to take out defenses and to soften up the base (barracks, war factory, supply depot., and defefenses)
toxin general: mostly 9 scud launches, battle bus filled with RPG troops, and a few other stuff.
all tanks and vehicles equiped with all upgrades ofcourse.
but I rely on heavy defense no matter what, even when my enemy is out numbered, I still have the defenses up and running. Hell I sometimes streach it out to outposts next to a bridge or what not.
any questoins?
for china: general tao, 5 nuke cannons, 20 battle masters, 9 inferno cannons, and 'cannon fodder' redguard and tank hunters to keep the enemy preoccupied when attacking with main force on the unexpected entrances. money...hell lot of hackers, and for crippling...10 nuke launchers to take out most of the base.
GLA: steal geneal: 10 cloaked battle busses filled with 4 rebels, and 4 RPG troopers, rebel sneak attack behind enemy lines, and hell lot of rebels on the un/less guarded entrances.
demo general: tanks, tanks and more tanks. few bomb trucks with upgrades at the front door, 5 scud launchers, 9 scud launcher building also to take out defenses and to soften up the base (barracks, war factory, supply depot., and defefenses)
toxin general: mostly 9 scud launches, battle bus filled with RPG troops, and a few other stuff.
all tanks and vehicles equiped with all upgrades ofcourse.
but I rely on heavy defense no matter what, even when my enemy is out numbered, I still have the defenses up and running. Hell I sometimes streach it out to outposts next to a bridge or what not.
any questoins?