10-23-2009, 03:34 AM
(This post was last modified: 10-24-2009, 02:46 AM by DragonMasterX.)
Caravan 2 moves to F12 and Flees!
Mission Complete!
Thus, upon leaving their natal country behind, the Party and the Caravan headed over to the technological lands of Zeilas, Country of Wisdom and Development. The search for a new home for the survivors of Sin Town and the pursuit of the Guildmaster had begun...
Mission Report:
Time: 17/18. S
Tactics: Many casualties for a straight-forward mission, compromised very important targets as well. Almost a complete enemy clearance, however! B
Items: 2. B
Special Event: 1/2. B
Total Rank: A
Mission Reward: 30,000z! Chest Key x5!
Party EXP Reward:
Crimson:
Slaying: Average.
Tactics: Good.
Team-Work: Good.
Level Up: ...........................................YES! Two Levels up! HP+5! MP+5! Atk+1! Def+1! Int+1! Gets 2 Skill Points!
Daisy:
Slaying: Good.
Tactics: Average.
Team-Work: Good.
Level Up: ...........................................YES! Three levels up! HP+5! MP+10! Atk+2! Def+1! Int+2! Spr+2! Gets 3 Skill Points!
Kurtz:
Slaying: Sweet!!
Tactics: Average.
Team-Work: Average.
Level Up: ...........................................YES! HP+10! MP+5! Atk+2! Def+1! Gets 1 Skill Point!
Sacchi:
Slaying: Low.
Tactics: Low.
Team-Work: Average.
Level Up: ........................................YES! Two levels up! HP+10! Atk+1! Def+1! Int+1! Spr+1! Gets 2 Skill Points!
Shadow:
Slaying: Great!
Tactics: Good.
Team-Work: Good.
Level Up: ........................................Not yet.
Vance:
Slaying: Good.
Tactics: Good.
Team-Work: Average.
Level Up: .........................................YES! HP+5! MP+5! Int+1! Gets 1 Skill Point!
Vook:
Slaying: Low.
Tactics: Average.
Team-Work: Great!
Level Up: .........................................YES! HP+5! MP+10! Int+2! Spr+1! Gets 1 Skill Point!
Yoosei:
Slaying: Good.
Tactics: Average.
Team-Work: Average.
Level Up: ........................................Not yet.
Current Inventory:
Zeny: 37,700
--Item--
Chest Key (Opens 1 Treasure Chest): 5
Potion (Restores 10HP): 1
Hi Potion (Restores 20HP) : 1
X-Potion (Restires 30HP): 3
Ether (Restores 10MP): 1
Antidote (Nullifies any kind of Poison/Venom): 2
Holy Water (Takes care of Zombification. Deals damage to the Undead): 5
Elixir of Youth (Cures Frailty): 1
Sacred Water (Revives downed unit with 1/2 HP): 1
Red Gem (Strange red glowing gem. Can be sold for 100z): 0
Yellow Gem (Strange yellow glowing gem. Can be sold for 500z): 0
Blue Gem (Strange blue glowing gem. Can be sold for 1000z): 0
Item Ticket (Unlocks new stuff in the market!): 0
--Equipment--
Dark Calaws: +4 Atk, +1 Int, Dark. (For Shadow only)
Wicked Cestus: Atk+6. (For Shadow only)
Olm Shells: Atk+4, Ranged, Water. (For Daisy only)
Arcane Rod: +1 Int. (For Vook and Vance only)
Quarterstaff: +1 Atk, +1 Int. (For Crimson only)
Ashura: +2 Atk. (For Crimson, Yoosei and Yasomaru only)
Dull Sword: Atk+2. (For Kurtz and Sacchi only)
Standard Scythe (Atk+1, Int+1)
Thief Daggers (Atk+4, for Daisy only)
Leather Armor: Def+1, Spr+1. (For everyone)
Wooden Armor: Def+2. (For Kurtz, Sacchi and Shadow only)
Sage's Glasses: +1 Int. (For everyone): 2
Blade Essence: +1 Atk. (For everyone)
--KEY--
Panacea (Special!): 1
Shop Opens.
Potion: 200z ea. (Restores 10HP)
Six-Pack: 1,000z ea. (Pack of 6 Potions!)
Hi-Potion: 700z ea. (Restores 20HP)
X-Potion: 1,200z ea. (Restores 30HP)
Sacred Water: 1,000z ea. (Revives downed unit with 1/2 HP)
Balm of Life: 2,500z ea. (Revives downed unit with full HP)
Antidote: 300z ea. (Cures any kind of Poison/Venom)
Holy Water: 700z ea. (Takes care of Zombification. Deals damage to the Undead)
Elixir of Youth: 1000z ea. (Cures Frailty)
Item Ticket: 50,000z ea. (Unlocks new items in store!)
Chest Key: 2,000z ea. (Unlocks any kind of Treasure Chest. One use.)
Silver Blade: 2,500z ea. (+3 Atk. For Crimson, Kurtz, Yasomaru and Sacchi only)
Claymore: 4,000z ea. (+5 Atk. For Kurtz and Sacchi only)
Wicked Cestus: 5,000z ea. (+6 Atk. For Shadow only)
Magic Tome: 4,000z ea. (+2 Int, Boosts Heal or Damage value of spells by 10%. For Vook and Vance only)
Clarity Staff: 4,500z ea. (+4 Int. For Vook and Vance only)
Silver Epee: 3,300z ea. (+4 Atk. For Crimson, Yoosei and Yasomaru only)
Dragon Slayer: 15,000z ea. (+10 Atk, Deals 1.5x damage to Dragon-type enemies, for Sacchi and Kurtz
only, Holy)
Fuuma-Shuriken (NEW!): 3,000z ea. (+3 Atk. Ranged. For Daisy only)
Steel Armor: 2,000z ea. (+3 Def. For Shadow, Sacchi and Kurtz only)
Scale Armor: 3,000z ea. (+4 Def. +1 Spr. For Shadow, Sacchi and Kurtz only)
Focus Armor: 6,000z ea. (+1 Atk. +3 Def. For Shadow, Sacchi and Kurtz only)
Silver Robes: 1,500z ea. (+2 Def, +1 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)
Magic Robes: 2,500z ea. (+3 Def, +2 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)
Tetra Jammer: 3,500z ea. (+4 Def, +3 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)
Light Ninja Clothes (NEW!): 3,500z ea. (+3 Def, +2 Spr. For Daisy only)
Mythril Core: 3,000z ea. (+2 Def, +2 Spr. For Everyone)
Mythril Coating: 3,000z ea. (+2 Atk, +2 Int. For Everyone)
Will of the Flame: 7,000z ea. (Endows Physical attack with the Fire Element. For Everyone)
Will of the Icicle: 7,000z ea. (Endows Physical attack with the Ice Element. For Everyone)
Will of the Lighting: 7,000z ea. (Endows Physical attack with the Electric Element. For Everyone)
Will of the Torrent: 7,000z ea. (Endows Physical attack with the Water Element. For Everyone)
Will of the Storm: 7,000z ea. (Endows Physical attack with the Wind Element. For Everyone)
Will of the Mountain: 7,000z ea. (Endows Physical attack with the Earth Element. For Everyone)
Will of the Saints: 7,000z ea. (Endows Physical attack with the Holy Element. For Everyone)
Will of the Shadows: 7,000z ea. (Endows Physical attack with the Dark Element. For Everyone)
Mission Complete!
Thus, upon leaving their natal country behind, the Party and the Caravan headed over to the technological lands of Zeilas, Country of Wisdom and Development. The search for a new home for the survivors of Sin Town and the pursuit of the Guildmaster had begun...
Mission Report:
Time: 17/18. S
Tactics: Many casualties for a straight-forward mission, compromised very important targets as well. Almost a complete enemy clearance, however! B
Items: 2. B
Special Event: 1/2. B
Total Rank: A
Mission Reward: 30,000z! Chest Key x5!
Party EXP Reward:
Crimson:
Slaying: Average.
Tactics: Good.
Team-Work: Good.
Level Up: ...........................................YES! Two Levels up! HP+5! MP+5! Atk+1! Def+1! Int+1! Gets 2 Skill Points!
Daisy:
Slaying: Good.
Tactics: Average.
Team-Work: Good.
Level Up: ...........................................YES! Three levels up! HP+5! MP+10! Atk+2! Def+1! Int+2! Spr+2! Gets 3 Skill Points!
Kurtz:
Slaying: Sweet!!
Tactics: Average.
Team-Work: Average.
Level Up: ...........................................YES! HP+10! MP+5! Atk+2! Def+1! Gets 1 Skill Point!
Sacchi:
Slaying: Low.
Tactics: Low.
Team-Work: Average.
Level Up: ........................................YES! Two levels up! HP+10! Atk+1! Def+1! Int+1! Spr+1! Gets 2 Skill Points!
Shadow:
Slaying: Great!
Tactics: Good.
Team-Work: Good.
Level Up: ........................................Not yet.
Vance:
Slaying: Good.
Tactics: Good.
Team-Work: Average.
Level Up: .........................................YES! HP+5! MP+5! Int+1! Gets 1 Skill Point!
Vook:
Slaying: Low.
Tactics: Average.
Team-Work: Great!
Level Up: .........................................YES! HP+5! MP+10! Int+2! Spr+1! Gets 1 Skill Point!
Yoosei:
Slaying: Good.
Tactics: Average.
Team-Work: Average.
Level Up: ........................................Not yet.
Current Inventory:
Zeny: 37,700
--Item--
Chest Key (Opens 1 Treasure Chest): 5
Potion (Restores 10HP): 1
Hi Potion (Restores 20HP) : 1
X-Potion (Restires 30HP): 3
Ether (Restores 10MP): 1
Antidote (Nullifies any kind of Poison/Venom): 2
Holy Water (Takes care of Zombification. Deals damage to the Undead): 5
Elixir of Youth (Cures Frailty): 1
Sacred Water (Revives downed unit with 1/2 HP): 1
Red Gem (Strange red glowing gem. Can be sold for 100z): 0
Yellow Gem (Strange yellow glowing gem. Can be sold for 500z): 0
Blue Gem (Strange blue glowing gem. Can be sold for 1000z): 0
Item Ticket (Unlocks new stuff in the market!): 0
--Equipment--
Dark Calaws: +4 Atk, +1 Int, Dark. (For Shadow only)
Wicked Cestus: Atk+6. (For Shadow only)
Olm Shells: Atk+4, Ranged, Water. (For Daisy only)
Arcane Rod: +1 Int. (For Vook and Vance only)
Quarterstaff: +1 Atk, +1 Int. (For Crimson only)
Ashura: +2 Atk. (For Crimson, Yoosei and Yasomaru only)
Dull Sword: Atk+2. (For Kurtz and Sacchi only)
Standard Scythe (Atk+1, Int+1)
Thief Daggers (Atk+4, for Daisy only)
Leather Armor: Def+1, Spr+1. (For everyone)
Wooden Armor: Def+2. (For Kurtz, Sacchi and Shadow only)
Sage's Glasses: +1 Int. (For everyone): 2
Blade Essence: +1 Atk. (For everyone)
--KEY--
Panacea (Special!): 1
Shop Opens.
Potion: 200z ea. (Restores 10HP)
Six-Pack: 1,000z ea. (Pack of 6 Potions!)
Hi-Potion: 700z ea. (Restores 20HP)
X-Potion: 1,200z ea. (Restores 30HP)
Sacred Water: 1,000z ea. (Revives downed unit with 1/2 HP)
Balm of Life: 2,500z ea. (Revives downed unit with full HP)
Antidote: 300z ea. (Cures any kind of Poison/Venom)
Holy Water: 700z ea. (Takes care of Zombification. Deals damage to the Undead)
Elixir of Youth: 1000z ea. (Cures Frailty)
Item Ticket: 50,000z ea. (Unlocks new items in store!)
Chest Key: 2,000z ea. (Unlocks any kind of Treasure Chest. One use.)
Silver Blade: 2,500z ea. (+3 Atk. For Crimson, Kurtz, Yasomaru and Sacchi only)
Claymore: 4,000z ea. (+5 Atk. For Kurtz and Sacchi only)
Wicked Cestus: 5,000z ea. (+6 Atk. For Shadow only)
Magic Tome: 4,000z ea. (+2 Int, Boosts Heal or Damage value of spells by 10%. For Vook and Vance only)
Clarity Staff: 4,500z ea. (+4 Int. For Vook and Vance only)
Silver Epee: 3,300z ea. (+4 Atk. For Crimson, Yoosei and Yasomaru only)
Dragon Slayer: 15,000z ea. (+10 Atk, Deals 1.5x damage to Dragon-type enemies, for Sacchi and Kurtz
only, Holy)
Fuuma-Shuriken (NEW!): 3,000z ea. (+3 Atk. Ranged. For Daisy only)
Steel Armor: 2,000z ea. (+3 Def. For Shadow, Sacchi and Kurtz only)
Scale Armor: 3,000z ea. (+4 Def. +1 Spr. For Shadow, Sacchi and Kurtz only)
Focus Armor: 6,000z ea. (+1 Atk. +3 Def. For Shadow, Sacchi and Kurtz only)
Silver Robes: 1,500z ea. (+2 Def, +1 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)
Magic Robes: 2,500z ea. (+3 Def, +2 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)
Tetra Jammer: 3,500z ea. (+4 Def, +3 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)
Light Ninja Clothes (NEW!): 3,500z ea. (+3 Def, +2 Spr. For Daisy only)
Mythril Core: 3,000z ea. (+2 Def, +2 Spr. For Everyone)
Mythril Coating: 3,000z ea. (+2 Atk, +2 Int. For Everyone)
Will of the Flame: 7,000z ea. (Endows Physical attack with the Fire Element. For Everyone)
Will of the Icicle: 7,000z ea. (Endows Physical attack with the Ice Element. For Everyone)
Will of the Lighting: 7,000z ea. (Endows Physical attack with the Electric Element. For Everyone)
Will of the Torrent: 7,000z ea. (Endows Physical attack with the Water Element. For Everyone)
Will of the Storm: 7,000z ea. (Endows Physical attack with the Wind Element. For Everyone)
Will of the Mountain: 7,000z ea. (Endows Physical attack with the Earth Element. For Everyone)
Will of the Saints: 7,000z ea. (Endows Physical attack with the Holy Element. For Everyone)
Will of the Shadows: 7,000z ea. (Endows Physical attack with the Dark Element. For Everyone)