Digiartists' Domain Community!
Zanea's Tales 2. - Printable Version

+- Digiartists' Domain Community! (https://digiartistsdomain.org/phpboard)
+-- Forum: RPG Central (https://digiartistsdomain.org/phpboard/forumdisplay.php?fid=51)
+--- Forum: Role Playing Games (https://digiartistsdomain.org/phpboard/forumdisplay.php?fid=60)
+---- Forum: Traditional RPGs (https://digiartistsdomain.org/phpboard/forumdisplay.php?fid=22)
+---- Thread: Zanea's Tales 2. (/showthread.php?tid=7718)



RE: Zanea's Tales 2. - DragonMasterX - 07-22-2009

With the forest in check, everything seemed to fall into place. If not for everything before, the mysterious being from earlier must've been behind both incidents in the forest and the castle, and now, without any further leads to go on, the Party decided to go back to Sin Town, the Guild's HQ.

Upon reaching the outskirts of town, however, there appeared to be something rather strange going on in the place, and even worse, smoke seemed to be coming out of the town!

Hurrying to their hometown, the brave guildies came to watch it all being ravaged by Bombs, who could have done this?! The time to ponder, however, would have to wait, as cries of help filled the place.

[ ][ ][ ][ ][W][N][ ][ ][ ] A
[ ][ ][ ][ ][ ][ ][ ][ ][ ] B
[ ][ ][-][-][-][/][-][ ][ ] C
[ ][ ][-][ ][T][ ][-][ ][J] D
[C][ ][-][ ][ ][ ][/][ ][G] E
[R][ ][/][M][B][G][-][ ][ ] F
[ ][ ][-][-][-][-][-][ ][ ] G
[ ][ ][ ][ ][ ][ ][ ][ ][ ] H
[ ][ ][ ][ ][ ][ ][ ][ ][~] I
[ ][ ][ ][ ][ ][ ][ ][ ][ ] J
-1--2--3--4--5--6--7--8--9


OOC: Pick starting places from I-J, and 1-5 only.


RE: Zanea's Tales 2. - Kurtz - 07-22-2009

Kurtz starts at I-1!

Kurtz equips the Mytherial Coating from the Inventory.

Kurtz
HP: 70
MP: 35
Atk: 10 (+12 with Dragon Slayer and Mytherial Coating)
Def: 6 (+3 with Wolven Hide)
Int: 5 (+2 with Mytherial Coating)
Spr: 4 (+2 with Wolven Hide)


RE: Zanea's Tales 2. - Crimson Fox - 07-22-2009

Crimson addresses the team quickly, "No time to waste gang. Kurtz, you're good with fire, so you and Yoosei should have no problem handling the west side. Stick together though! Shadow, Vook, and I will handle the east and we'll meet up in the middle to take care of the rest. If anyone gets in a jam, use your Deathblow or fall back till you can be healed."

Crimson starts at J5.

Crimson equips the Mytherial Coating from the Inventory.

EDIT: Crimson also equips Bloody Shawl from the Inventory.

Crimson
HP: 30 (+5 with Bloody Shawl) = 35
MP: 15
Atk: 3 (+4 with Silver Epee, +2 with Mytherial Coating) = 9
Def: 1 (+2 with Bloody Shawl) = 3
Int: 2 (+2 with Mytherial Coating) = 4
Spr: 1 (+1 with Bloody Shawl) = 2

EDIT: Before I forget, let's just do this on normal difficulty.


RE: Zanea's Tales 2. - Yoosei - 07-22-2009

Yoosei starts at J2

Yoosei equips the Tetra Jammer from Inventory

HP: 45
MP: 30
Atk: 6 (+4 with Silver Epee)
Def: 4 ( +4 Def with Tetra Jammer)(+1Def with Decoy Shield)
Int: 4
Spr: 4 (+3 Spr with Tetra Jammer)

Yoosei nodded while looking at Crimson. "Alrighty, I'll do my best" she then looks at Kurtz and smiles. "good luck for the both of us"


RE: Zanea's Tales 2. - Erethzium - 07-22-2009

Vook starts at I4.

HP: 60
MP: 70
Atk: 5
Def: 7 (+2 Silk Robes)
Int: 15 (+4 Clarity Staff)(+1 Sage's Glasses)
Spr: 8 (+1 Silk Robes)


RE: Zanea's Tales 2. - Shadowknight - 07-22-2009

HP: 55
MP: 25
Atk: Atk: 8 (+8 with Wicked Cestus, Focus Armor and Blade Essence) = 16
Def: 7 (+ 3 focus armor) = 10
Int: 3
Spr: 3

Shadow starts at I-5


RE: Zanea's Tales 2. - DragonMasterX - 07-23-2009

[ ][ ][ ][ ][W][N][ ][ ][ ] A
[ ][ ][ ][ ][ ][ ][ ][ ][ ] B
[ ][ ][-][-][-][/][-][ ][ ] C
[ ][ ][-][ ][T][ ][-][ ][J] D
[C][ ][-][ ][ ][ ][/][ ][G] E
[R][ ][/][M][B][G][-][ ][ ] F
[ ][ ][-][-][-][-][-][ ][ ] G
[ ][ ][ ][ ][ ][ ][ ][ ][ ] H
[K][ ][ ][V][S][ ][ ][ ][~] I
[ ][Y][ ][ ][C][ ][ ][ ][ ] J
-1--2--3--4--5--6--7--8--9


Crimson:

HP: 35/35
MP: 15/15
Atk: 9
Def: 3
Int: 4
Spr: 2
Status: Normal.

Kurtz:

HP: 70/70
MP: 30/30
Atk: 23
Def: 9
Int: 7
Spr: 6
Status: Normal.

Shadow:

HP: 60/60
MP: 25/25
Atk: 16
Def: 8
Int: 4
Spr: 3
Status: Normal.

Vook:

HP: 60/60
MP: 70/70
Atk: 5
Def: 7
Int: 15
Spr: 8
Status: Normal.

Yoosei:

HP: 45/45
MP: 25/25
Atk: 10
Def: 9
Int: 3
Spr: 3
Status: Normal.

Corey (Bomb):

HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.

Robert (Bomb):

HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.

Grand (Bomb):

HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.

Julio (Bomb):

HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.

Niko (Bomb):

HP: 40/40
MP: 30/30
Atk: 10
Def: 5
Int: 10
Spr: 5
Status: Normal.

Withney (Mother Bomb):

HP: 100/100
MP: 60/60
Atk: 24
Def: 10
Int: 22
Spr: 10
Status: Normal.

/: Breakable Wall.

HP: 4/4.
Def: 99.

-: Flammable Wall. [TIP! If flammable walls turn RED that means it caught fire! Go to the nearby water faucet to collect water and douse the fire before five turns elapse or it'll burn down, allowing enemies to get inside! A doused flammable wall will turn BLUE and won't be able to catch fire again!]

~: Water Source. [TIP! If a character interacts with a water source, they will change into a Water Carrier. Water Carriers' only available commands are Move and Douse. They cannot attack, use items or abilities. When 'Dousing', the character must be next to a fire (Enemies do not count) and use "Douse". After 'Dousing', the character goes back to normal. I'll mark a Water Carrier in Bold so nobody loses track.]

Mary:

HP: 20/20
Def: 1

Bo (Archer):

HP: 40/40
MP: 30/30
Atk: 8
Def: 5
Int: 3
Spr: 3
Status: Normal.

Gin:

HP: 20/20
Def: 1

Taotie:

HP: 20/20
Def: 1

------------------

Mission 7: Fire Fight.
To Win: Defeat the Boss!
Lose if: Party K.O., Neutral Unit K.O.
Target Phase: 15.

Mission Start!

Player Phase 1!


RE: Zanea's Tales 2. - Crimson Fox - 07-23-2009

"Hmmm, I guess if worst comes to worst, I can take care of any fires with that water."

Crimson moves to J7.

Crimson waits.


RE: Zanea's Tales 2. - Yoosei - 07-23-2009

Yoosei moves to I2

Yoosei waits


RE: Zanea's Tales 2. - Kurtz - 07-23-2009

Kurtz moves to G1!

Kurtz uses Arcane Essence! (11MP, +11ATK, +2DEF)

ATK: 33
DEF: 11
MP: 24/35

Kurtz waits.