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Zanea's Tales 2. - Printable Version

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+---- Thread: Zanea's Tales 2. (/showthread.php?tid=7718)



RE: Zanea's Tales 2. - Kurtz - 04-11-2009

Kurtz moves to G7.

Turn End.


RE: Zanea's Tales 2. - Shadowknight - 04-11-2009

Shadow moves to H2.

End turn.

"Be careful everyone, these guys are alot tougher than anything else we've faced. Stick together and try to keep them seperate."


RE: Zanea's Tales 2. - Yoosei - 04-11-2009

Yoosei moves to H6

Yoosei waits


RE: Zanea's Tales 2. - Masquerade - 04-12-2009

Vance moves to H1.

Vance waits.

"Well, isn't this quite the dilemma we've gotten ourselves into. Nothing left to do but to do our best."


RE: Zanea's Tales 2. - Obli - 04-14-2009

Yasomaru to H9

End Turn


RE: Zanea's Tales 2. - DragonMasterX - 04-14-2009

OOC: Shadow did an invalid movement. Auto-placing to cell of nearest proximity to H2: I2.

IC:

[?][ ][ ][ ][B][ ][ ][ ][?] A
[ ][ ][ ][ ][ ][ ][ ][ ][ ] B
[ ][ ][E][ ][ ][ ][C][ ][ ] C
[ ][ ][ ][ ][/][ ][ ][ ][ ] D
[ ][ ][ ][C][C][C][ ][ ][ ] E
[ ][ ][ ][ ][ ][ ][ ][ ][ ] F
[/][ ][R][ ][ ][ ][K][ ][/] G
[A][ ][ ][ ][V][Y][ ][ ][U] H
[ ][S][ ][ ][ ][ ][ ][ ][ ] I
[ ][ ][ ][ ][ ][ ][ ][ ][ ] J
-1--2--3--4--5--6--7--8--9


Enemy Phase.

Erk flies to B5.

Cuth waits.

Beau waits.

[?][ ][ ][ ][B][ ][ ][ ][?] A
[ ][ ][ ][ ][E][ ][ ][ ][ ] B
[ ][ ][ ][ ][ ][ ][C][ ][ ] C
[ ][ ][ ][ ][/][ ][ ][ ][ ] D
[ ][ ][ ][C][C][C][ ][ ][ ] E
[ ][ ][ ][ ][ ][ ][ ][ ][ ] F
[/][ ][R][ ][ ][ ][K][ ][/] G
[A][ ][ ][ ][V][Y][ ][ ][U] H
[ ][S][ ][ ][ ][ ][ ][ ][ ] I
[ ][ ][ ][ ][ ][ ][ ][ ][ ] J
-1--2--3--4--5--6--7--8--9


Player Phase 2!

OOC: Haha, I apologize for taking this long to begin, guys. I have to admit I kept leaving this for the last time during my Holy weekend and did nothing, but I'll make it up to you! From now on, nobody can lose turns over a Weekend (Saturday to Sunday), only in week days. (Monday to Friday)

Hope this helps us all! :3 Now keep playing!

Oh, and Masquerade doesn't know if he'll be able to keep up due to his internet not being available full-time, but we'll see what happens, after all, we won't kill him off, just skip his turns.


RE: Zanea's Tales 2. - Kurtz - 04-14-2009

Kurtz moves to F7.

Kurtz casts Rising Soul! (5MP, +2ATK, -2DEF)

Stats:
MP: 15/20
Atk: 11
Def: 3

Turn End


RE: Zanea's Tales 2. - Shadowknight - 04-14-2009

OOC: Is it only two spaces a move? Don't know why I thought three.

IC:

Shadow moves to G2.

"Huh," Shadow noticed the lever, "Wonder what this does." He looked around and noticed the chests, "Could be a trap,"

Shadow waits.


RE: Zanea's Tales 2. - Yoosei - 04-14-2009

Yoosei moves to F6

Yoosei waits


RE: Zanea's Tales 2. - MagusKnight - 04-15-2009

Raze to F4, Raze waits.