Digiartists' Domain Community!
Zanea's Tales 2. - Printable Version

+- Digiartists' Domain Community! (https://digiartistsdomain.org/phpboard)
+-- Forum: RPG Central (https://digiartistsdomain.org/phpboard/forumdisplay.php?fid=51)
+--- Forum: Role Playing Games (https://digiartistsdomain.org/phpboard/forumdisplay.php?fid=60)
+---- Forum: Traditional RPGs (https://digiartistsdomain.org/phpboard/forumdisplay.php?fid=22)
+---- Thread: Zanea's Tales 2. (/showthread.php?tid=7718)



RE: Zanea's Tales 2. - DragonMasterX - 10-23-2009

Caravan 2 moves to F12 and Flees!

Mission Complete!

Thus, upon leaving their natal country behind, the Party and the Caravan headed over to the technological lands of Zeilas, Country of Wisdom and Development. The search for a new home for the survivors of Sin Town and the pursuit of the Guildmaster had begun...

Mission Report:

Time: 17/18. S

Tactics: Many casualties for a straight-forward mission, compromised very important targets as well. Almost a complete enemy clearance, however! B

Items: 2. B

Special Event: 1/2. B

Total Rank: A

Mission Reward: 30,000z! Chest Key x5!

Party EXP Reward:

Crimson:

Slaying: Average.
Tactics: Good.
Team-Work: Good.
Level Up: ...........................................YES! Two Levels up! HP+5! MP+5! Atk+1! Def+1! Int+1! Gets 2 Skill Points!

Daisy:

Slaying: Good.
Tactics: Average.
Team-Work: Good.
Level Up: ...........................................YES! Three levels up! HP+5! MP+10! Atk+2! Def+1! Int+2! Spr+2! Gets 3 Skill Points!

Kurtz:

Slaying: Sweet!!
Tactics: Average.
Team-Work: Average.
Level Up: ...........................................YES! HP+10! MP+5! Atk+2! Def+1! Gets 1 Skill Point!

Sacchi:

Slaying: Low.
Tactics: Low.
Team-Work: Average.
Level Up: ........................................YES! Two levels up! HP+10! Atk+1! Def+1! Int+1! Spr+1! Gets 2 Skill Points!

Shadow:

Slaying: Great!
Tactics: Good.
Team-Work: Good.
Level Up: ........................................Not yet.

Vance:

Slaying: Good.
Tactics: Good.
Team-Work: Average.
Level Up: .........................................YES! HP+5! MP+5! Int+1! Gets 1 Skill Point!

Vook:

Slaying: Low.
Tactics: Average.
Team-Work: Great!
Level Up: .........................................YES! HP+5! MP+10! Int+2! Spr+1! Gets 1 Skill Point!

Yoosei:

Slaying: Good.
Tactics: Average.
Team-Work: Average.
Level Up: ........................................Not yet.


Current Inventory:

Zeny: 37,700


--Item--

Chest Key (Opens 1 Treasure Chest): 5

Potion (Restores 10HP): 1

Hi Potion (Restores 20HP) : 1

X-Potion (Restires 30HP): 3

Ether (Restores 10MP): 1

Antidote (Nullifies any kind of Poison/Venom): 2

Holy Water (Takes care of Zombification. Deals damage to the Undead): 5

Elixir of Youth (Cures Frailty): 1

Sacred Water (Revives downed unit with 1/2 HP): 1

Red Gem (Strange red glowing gem. Can be sold for 100z): 0

Yellow Gem (Strange yellow glowing gem. Can be sold for 500z): 0

Blue Gem (Strange blue glowing gem. Can be sold for 1000z): 0

Item Ticket (Unlocks new stuff in the market!): 0


--Equipment--

Dark Calaws: +4 Atk, +1 Int, Dark. (For Shadow only)
Wicked Cestus: Atk+6. (For Shadow only)

Olm Shells: Atk+4, Ranged, Water. (For Daisy only)

Arcane Rod: +1 Int. (For Vook and Vance only)

Quarterstaff: +1 Atk, +1 Int. (For Crimson only)

Ashura: +2 Atk. (For Crimson, Yoosei and Yasomaru only)

Dull Sword: Atk+2. (For Kurtz and Sacchi only)

Standard Scythe (Atk+1, Int+1)

Thief Daggers (Atk+4, for Daisy only)

Leather Armor: Def+1, Spr+1. (For everyone)

Wooden Armor: Def+2. (For Kurtz, Sacchi and Shadow only)

Sage's Glasses: +1 Int. (For everyone): 2

Blade Essence: +1 Atk. (For everyone)

--KEY--

Panacea (Special!): 1


Shop Opens.

Potion: 200z ea. (Restores 10HP)

Six-Pack: 1,000z ea. (Pack of 6 Potions!)

Hi-Potion: 700z ea. (Restores 20HP)

X-Potion: 1,200z ea. (Restores 30HP)

Sacred Water: 1,000z ea. (Revives downed unit with 1/2 HP)

Balm of Life: 2,500z ea. (Revives downed unit with full HP)

Antidote: 300z ea. (Cures any kind of Poison/Venom)

Holy Water: 700z ea. (Takes care of Zombification. Deals damage to the Undead)

Elixir of Youth: 1000z ea. (Cures Frailty)

Item Ticket: 50,000z ea. (Unlocks new items in store!)

Chest Key: 2,000z ea. (Unlocks any kind of Treasure Chest. One use.)

Silver Blade: 2,500z ea. (+3 Atk. For Crimson, Kurtz, Yasomaru and Sacchi only)

Claymore: 4,000z ea. (+5 Atk. For Kurtz and Sacchi only)

Wicked Cestus: 5,000z ea. (+6 Atk. For Shadow only)

Magic Tome: 4,000z ea. (+2 Int, Boosts Heal or Damage value of spells by 10%. For Vook and Vance only)

Clarity Staff: 4,500z ea. (+4 Int. For Vook and Vance only)

Silver Epee: 3,300z ea. (+4 Atk. For Crimson, Yoosei and Yasomaru only)

Dragon Slayer: 15,000z ea. (+10 Atk, Deals 1.5x damage to Dragon-type enemies, for Sacchi and Kurtz
only, Holy)

Fuuma-Shuriken (NEW!): 3,000z ea. (+3 Atk. Ranged. For Daisy only)

Steel Armor: 2,000z ea. (+3 Def. For Shadow, Sacchi and Kurtz only)

Scale Armor: 3,000z ea. (+4 Def. +1 Spr. For Shadow, Sacchi and Kurtz only)

Focus Armor: 6,000z ea. (+1 Atk. +3 Def. For Shadow, Sacchi and Kurtz only)

Silver Robes: 1,500z ea. (+2 Def, +1 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)

Magic Robes: 2,500z ea. (+3 Def, +2 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)

Tetra Jammer: 3,500z ea. (+4 Def, +3 Spr. For Crimson, Vance, Yoosei, Vook and Yasomaru only)

Light Ninja Clothes (NEW!): 3,500z ea. (+3 Def, +2 Spr. For Daisy only)

Mythril Core: 3,000z ea. (+2 Def, +2 Spr. For Everyone)

Mythril Coating: 3,000z ea. (+2 Atk, +2 Int. For Everyone)

Will of the Flame: 7,000z ea. (Endows Physical attack with the Fire Element. For Everyone)

Will of the Icicle: 7,000z ea. (Endows Physical attack with the Ice Element. For Everyone)

Will of the Lighting: 7,000z ea. (Endows Physical attack with the Electric Element. For Everyone)

Will of the Torrent: 7,000z ea. (Endows Physical attack with the Water Element. For Everyone)

Will of the Storm: 7,000z ea. (Endows Physical attack with the Wind Element. For Everyone)

Will of the Mountain: 7,000z ea. (Endows Physical attack with the Earth Element. For Everyone)

Will of the Saints: 7,000z ea. (Endows Physical attack with the Holy Element. For Everyone)

Will of the Shadows: 7,000z ea. (Endows Physical attack with the Dark Element. For Everyone)


RE: Zanea's Tales 2. - Shadowknight - 10-23-2009

Shadow waits.


RE: Zanea's Tales 2. - Erethzium - 10-23-2009

(10-23-2009, 03:40 AM)Shadowknight Wrote: Shadow waits.

Mission's over, silly. :P

----------------------

Name: Vook
Job: Devout (Holy, 1/2 Lit, 2x Dark, Absrb. Holy)
Weapon: Clarity Staff (+4 Int)
Armor: Silk Robes (Def+2, Spr+1)
Accessory: Sage's Glasses (Int+1)
A- Ability: White Magic

+Lesser Heal: Heals HP for 100% of Int. (4MP) Ranged.

++Heal: Heals HP for 200% of Int. (12MP) Ranged.

+Evocation: Restores 1/4 of Vook's Max MP.(Rounded UP) Takes two turns to cast. Can only be used once per battle. (No MP)

+Smite: Holy Damage based on Int. (6MP) Ranged.

+Cleanse: Cures all status ailments on the target except K.O. , Doom, Addle, or Venom. (10MP) Ranged.

+Chain Heal: Heals two targets within movement range of each other for 100% of Int. (8MP) Ranged.

A- Ability: Holy Magic

+Life - Revives a party member under K.O. status with 1/4 HP. (15 MP)

+Mana Drain - Drains X mana from target enemy, where X = (Vook's Int - Target's Spirit) (13 MP)

R- Ability: R-Ability: MP Rage (After taking damage, recovers 50% of the damage dealt as MP)
S- Ability: S- Ability: Spirit Tap - Regenerates 10% of Maximum MP per turn for 5 turns after MP becomes unusable (IE, Vook has 3MP so she can't cast any spells, because the smallest cost is 4MP). May only affect Vook a total of three times in one battle.
D- Ability: Mind Blast (Shadow)


Stats:

HP: 65
MP: 80
Atk: 5
Def: 7 (+2 Silk Robes)
Int: 19 (+5 Ruby Staff)(+2 Mithril Coating)
Spr: 9 (+1 Silk Robes)

Skill Point: 1


RE: Zanea's Tales 2. - Crimson Fox - 10-23-2009

OOC: Good job everyone! If anyone wants some equipment, let me know.

Name: Crimson
Job: Psychic Initiate
Weapon: Silver Epee (Atk+4)
Armor: Bloody Shawl (Def+2, Spr+1, HP+5)
Accessory: Mytherial Coating (Atk+2, Int+2)

A-Ability: Psycho-kinesis
+ PK Lifeup α: Useful for those small wounds and paper cuts as well. Heals HP for 100% of Int. (4 MP) Ranged.

+ PK Shockwave α: 10,000 Volts of pain! Deals 100% Int Lighting damage. (7 MP) Ranged.

+ PK Freeze α: Freeze your enemy and go in for the kill. Fatality! Deals 100% Int Ice Damage and Silences effected targets. (10 MP) Ranged.

+ PK Sabre α: Who needs defense anyways? A bit of sudden guts is all you need to win! Increases Crimson's Attack by 200% and decreases Crimson's Defense and Spirit by 50% for three turns. This can only be cast on self. (4 MP)

+ PK Shield π: Shields are handy when you need shields! This psychic power will shield Crimson and causes the next three physical attacks inflicted to be halved. This can only be cast on self and reduces Crimson’s Intelligence to 1 until the shield is eliminated. Furthermore, being hit by an electrical attack of any kind will eliminate the shield. (15 MP) (NEW!)

A- Ability: Item
R- Ability: R-Ability: Counter. (Revenge is sweet! Retaliates with a normal attack at each agression providing the target receiving the Counter-Attack is in an adjacent cell)
S- Ability: Train of Thought: Recovers 1 MP at the start of every turn.
D– Ability: PK Starstorm Ω (Holy)

Stats:
Level: 7
HP: 50 (+5 with Bloody Shawl) = 55
MP: 25
Atk: 6 (+4 with Silver Epee, +2 with Mytherial Coating) = 12
Def: 3 (+2 with Bloody Shawl) = 5
Int: 4 (+2 with Mytherial Coating) = 6
Spr: 2 (+1 with Bloody Shawl) = 3

Skill Points: 0


RE: Zanea's Tales 2. - Kurtz - 10-23-2009

Name: Kurtz
Level: 2
Job: Lord Knight (Fire; Abs Fire, Hlf Water, Dbl Ice)
Weapon: Dragon Slayer
Armor: Wolven Hide
Accessory: Blade Essence
A- Ability: Soldier Spirit

+Burning Soul: Adds up total Spr to total Atk and lowers Spr to 0 for the whole battle. (15MP)

(NEW!) +Berserk: Doubles HP and refills it to the new maximum, doubles total attack. Def and Spr become 0, takes double damage, unable to use any kind of abilities. Reduces MP to 0. Durates three turns in which the caster can't be healed. (15MP)

A- Ability: Dragon Tech

++ Spirit Slicer: Attacks with 150% of total attack with added range of 1 cells (9MP)

+Arcane Essence: Rises Atk by 150% and Defense by 120% for 3 turns (11MP)

+Rising Soul: Sacrifice 2 Defense points to raise Attack by 2 for the whole battle. (5 MP).

+Call to Arms: Summons a war spirit to aid in battle. (Sacrifices 25% of Max HP and MP. Spirit's HP is the sum between the sacrificed values. Spirit's Atk is half of user's total Atk. Def and MP is 0. Spirit cannot be status ailed or healed. Disappears in three turns. Spirit appears on caster's starting point)

+Fatal Strike: Attacks with 120% of total attack and inflicts Frailty (8MP)

R- Ability: Counter. (Retaliates with a normal attack at each agression providing the target receiving the Counter-Attack is in an adjacent cell)
S- Ability: Breakdown (Starts dealing an additional damage of +15% total Atk when an enemy is below 50% HP)
D- Ability: Stardust Revolution (Holy)

Stats:

HP: 80
MP: 40
Atk: 12 (+11 with Claymore and Blade Essence)
Def: 7 (+3 with Wolven Hide)
Int: 5
Spr: 4 (+2 with Wolven Hide)
Skill Point: 0


RE: Zanea's Tales 2. - Crimson Fox - 10-23-2009

OOC: DMX, we also won those Thief Daggers from the bag Oswald dropped.

Purchasing Mythril Coating: 3,000z ea. (+2 Atk, +2 Int. For Everyone) for Kurtz.

Remaining Funds: 37,700z - 3,000z = 34,700z

Anyone else?


RE: Zanea's Tales 2. - Masquerade - 10-23-2009

Can you get a Tetra Jammer for me, Crimson??

Vance, Lv. 9

Name: Vance
Job: Black Mage
Weapon: Clarity Staff
Armor: Magic Robes
Accessory: Magic Sarong
A-Ability: Death Tech:

+Dark: Attack enemy with the power of darkness. Inflicts 1.0 times Int Dark damage. 5 MP. Ranged.

+Gravity: Attacks the enemy with the crushing power of gravity. Deals damage equal to 1/8 of the enemy's current HP. 10 MP. Ranged.

+Silence: Inflicts the Silence status on one enemy. 5 MP. Ranged.

+Astra: Warps the fabric of time in order to severely damage an enemy. Does damage equal to the current Player Phase multiplied by 3. 15 MP. Ranged.

+Darkra: Concentrates the power of darkness to deal more damage. Inflicts 2.0 times Int Dark damage. 10 MP. Ranged.

+Mindflare: Sharpens the mind through intense focus and observations of the surroundings. Increases Intelligence by 40% for 3 turns. 8 MP. Self Only.

A-Ability: Item
R-Ability: None
S-Ability: Spirit Flow- Regenerates 15% Max MP for five turns when MP reaches an unusable amount.
D-Ability: Astral Calamity (Neutral)

Stats:

HP: 50
MP: 55 (+5 from Magic Sarong)
Atk: 3
Def: 3 (+3 from Magic Robes)
Int: 8 (+4 from Clarity Staff)
Spr: 5 (+2 from Magic Robes)
Skill Point(s): 3

Ready to go~ =3


RE: Zanea's Tales 2. - Crimson Fox - 10-23-2009

OOC: You've got it.

Purchasing Tetra Jammer for Vance.

Remaining Funds: 34,700z - 3,500z = 31,200z

Anyone else need anything?


RE: Zanea's Tales 2. - Sacchi - 10-24-2009

Name: Sacchi
Class: Swordman
Weapon: Claymore (Atk+5)
Armor: Scale Armor (Def+4 Spr+1)
Accessory: Blade Essence (Atk+1)
A-Ability: Swordplay.

+Power Slash: Attacks anemy with 120% of Attack. (6MP)

+Roaring Blade: Attacks Enemy With 50% of Attack. Ranged (6MP)


A-Ability: Items
R-Ability: (None)
S-Ability: Great Survival: Reduces Venom/Poison Damage by 2.
D-Ability: Mind Crusher (Holy)


Stats:

HP: 40
MP: 5
Atk: 3 (+6 with Claymore and Blade Essence) 9
Def: 1 (+2 with Scale Armor) 6
Int: 2
Spr: 1 (+1 with Scale Armor) 2

Skill Point: 2


RE: Zanea's Tales 2. - Yoosei - 10-26-2009

Name: Yoosei
Job: Guillotine Cross
Weapon: Silver Epee (Atk+4)
Armor: Tetra Jammer (+4Def, +3Spr)
Accessory: Decoy Shield (Def+1)

A- Ability: Cross Impact

+Poison Touch: Attack and Envenom target. (12MP)

A- Ability: Thievery

+Mug: Weak attack (2 Dmg) that steals a Potion from the enemy.
Potion goes to Party Inventory. (5MP)

+First Aid: Heals 20% of Max HP (User only). (5MP)

+ Aphonia: Disables unit from being able to use any other action than Fighting for 3 turns. (5MP)

+Swarmstrike: Deals 100% Atk damage and Poisons target. (6MP).

+Drain: Attacks and Steals HP. 10 MP.

+Gale Stab: Charges one cell forward, impaling the target and dealing 200% Atk damage. (15MP)

+ Illusion: Multi-hit technique, hits target four times for 50% Atk damage. (10MP)

+ Soul Blade: Deals 200% Atk damage. 10MP

+Minus Strike: Deals the difference between Max HP and lost HP as damage. MP: 15. (New)


R- Ability: Counter
S- Ability: Cleanase (Immunity to Poison)
D– Ability: Last Breath (Neutral)

Stats:

HP: 55
MP: 35
Atk: 8 (+4 with Silver Epee)
Def: 5 ( +4 Def with Tetra Jammer)(+1Def with Decoy Shield)
Int: 5
Spr: 4 (+3 Spr with Tetra Jammer)

Skill Point: 0